AI Insights · Timothy · January 2023
Top 5 Pirate Games on Android in Netherlands Q4 2022
A comprehensive look at the performance metrics of the top 5 pirate games on Android in the Netherlands during Q4 2022, featuring data on weekly downloads, revenue, and active users.
The fourth quarter of 2022 saw intriguing trends in the performance of the top 5 pirate games on the Android platform in the Netherlands. Here’s a detailed breakdown of how each app fared in terms of weekly downloads, revenue, and active users.
Last Pirate: Survival Island
Throughout Q4 2022, weekly downloads for this game fluctuated, peaking at around 1K in late September and dropping to approximately 716 by the end of December. Revenue showed a significant spike towards the end of the quarter, with a remarkable increase to $226 in the week of December 19. Active users saw a slight decline overall, with numbers ranging from 1.3K in late September to just over 1K by the end of December.
Pirate Raid - Caribbean Battle
This game experienced a steady stream of weekly downloads, starting at 446 in late September and ending at 375 in December. Revenue was somewhat variable but showed a notable peak of $533 in the final week of December. Active users also saw fluctuations, reaching a high of 791 in mid-October and stabilizing to 524 by the end of the quarter.
Pirate Evolution!
Weekly downloads for this game showed a slight upward trend, beginning at 230 in late September and reaching 418 by the end of December. Revenue remained relatively stable, peaking at $472 in the last week of December. Active users saw a gradual increase, starting at 611 and rising to 761 by the end of the quarter.
Save The Pirate! Make choices!
This game had a modest performance in terms of weekly downloads, starting at 191 in late September and reaching 242 by the end of December. Active user numbers followed a similar trend, increasing from 197 to 246 over the same period.
Pirates of the Caribbean: ToW
Downloads for this game were relatively low, starting at 210 in late September and fluctuating to 157 by the end of December. However, the game showed impressive revenue figures, peaking at $5K in late November. Active users remained fairly stable, with numbers around 274 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.